Know your way out.
Press M for the automap. Explore corridors, reveal secrets and find the next elevator.
A FIRST-PERSON SHOOTER FOR THE CPC
Eight floors.
One way out.
A stolen pistol. A fortress full of guards. Fight your way from the courtyard to the bunker — on the Amstrad CPC 6128.
GET THE GAMEPLAY ONLINE128 KB RAM / DSK / Z80

THE MISSION
Escape the fortress floor by floor. Open doors, search for hidden rooms, collect ammunition and keep your health intact. Find each elevator and move up. The final boss is waiting on floor eight.
FIELD REPORT
Actual game frames, rendered by the Z80 engine. No mock-ups.

Press M for the automap. Explore corridors, reveal secrets and find the next elevator.
Full, two-thirds or half-screen views. High and low wall detail let you balance the picture and rendering speed.
Highscores are saved to the disk. Keep a writable copy of the DSK if you want to keep your records.

THE COMPLETE LOADOUT
The game and the complete project. All assembly sources, asset generators and build tools — ready to explore.
The disk image, full English manual and quick-start instructions. Requires a CPC 6128 or another CPC with 128 KB RAM.
Disk image only · 190 KBComplete Z80 source, graphics, levels, Python generators, build scripts, original tests and RASM tools with source and license files.
WINDOWS · LINUX · macOS
The story, controls, floors, enemies, items, options and technical details. Included with the game download.
BEFORE YOU ENTER
Use a CPC 6128 or a CPC with 128 KB RAM and a disk drive. Mount the DSK in your emulator or use compatible disk hardware.
RUN"CPCSTEIN"Always use the BASIC loader. It loads the engine banks as well as the game.
Joystick supported. Fire 2 uses doors and elevators.
ON THE WORKBENCH
The project builds the complete disk from assembly and generated data. Python 3 handles the generators; RASM assembles the game and writes the DSK.
build.batLINUX / macOSsh build.shWindows RASM binaries, a Linux x86-64 binary and the complete assembler source are included. macOS and other architectures need a native RASM build; instructions are in the project README. The packaged source was rebuilt on Windows and matched the original DSK byte for byte.